Below, you will find the training progression to earn a USPA A-License.  For full A-License requirements, see the USPA A-License Progression Card.


0. Static Line First Jump Course

Attend the First Jump Course on one of our scheduled dates.


1. First Jump

Make your first jump after the course is over.  Your parachute is deployed as you fall away from the plane.


2. Static Line Jump

Same thing as your first jump, focusing on stability through parachute deployment.


3-5. Practice Throw

On these jumps, you will still be on a static line but with an additional responsibility.  We will put a dummy handle in your BOC (bottom of container pouch) which you must throw.  This simulates a freefall parachute deployment.

Your goal is to throw the dummy handle before your parachute (deployed by the static line) opens while remaining stable.


6. First Freefall!

This is your first non-static line jump.  It's a 5 second delay.  Same as before, except the handle is real.  Throw your pilot chute out as you fall away from the plane.


7. First 10 Second Delay

Count to seven, then Arch, Reach, Pull!

See Dive Flow Sheet 7 for details.


8. Second 10 Second Delay

On this jump, your objectives include:

  • stability and altitude awareness using your altimeter.

*An instructor will be in freefall with you.

See Dive Flow Sheet 8 for details.


9. First 15 Second Delay

On this jump, your objectives include:

  • Altitude awareness
  • Boxman position
  • 90 degree turns
  • Wave-off
  • Rear riser turns

See Dive Flow Sheet 9 for details.


10. Second 15 Second Delay

On this jump, your objectives include:

  • Altitude awareness
  • Boxman position
  • 90 degree turns
  • Wave-off
  • Rear riser turns

See Dive Flow Sheet 10 for details.


11. First 30 Second Delay

On this jump, your objectives include:

  • Bomb out exit
  • 180 degree turns x 2
  • Rear riser turns
  • Pre-jump equipment checks

See Dive Flow Sheet 11 for details.


12. Second 30 Second Delay

On this jump, your objectives include:

  • Bomb out exit
  • 360 degree turns x 2
  • Rear riser turns
  • Cloud Clearance

See Dive Flow Sheet 12 for details.


13. 45 Second Delay (180 turn, barrel rolls)

On this jump, your objectives include:

  • Bomb out exit
  • 180 degree turn
  • Barrel Rolls
  • Practice flaring

See Dive Flow Sheet 13 for details.


14. 45 Second Delay (FF/BF)

On this jump, your objectives include:

  • Poised exit
  • Front flip
  • Back flip

See Dive Flow Sheet 14 for details.


15. 45 Second Delay (Tracking)

On this jump, your objectives include:

  • Bomb out exit
  • Tracking
  • Braked Landing Approach

See Dive Flow Sheet 15 for details.


16. 45 Second Delay (Forward and Backward)

On this jump, your objectives include:

  • Forward and backward movement
  • Start and stop horizontal movement
  • Docking
  • Front riser turns

See Dive Flow Sheet 16 for details.


17. 45 Second Delay (Swoop and Dock)

On this jump, your objectives include:

  • Docked Exit
  • Dock with Fall Rate Adjustment

See Dive Flow Sheet 17 for details.


Jumps 18 - 24

Repeat jumps as necessary or fun jumps.  You may attempt your check dive early.


25. Check Dive

  • Left 360
  • Right 360
  • Front Flip
  • Back Flip
  • Swoop and dock